Search Issue Tracker
Fixed
Votes
0
Found in
2018.4
2020.1.1f1
2020.2
Issue ID
1270430
Regression
No
[IL2CPP][macOS] GameAssembly error is thrown when building the generated Xcode project
How to reproduce:
1. Open the attached project
2. Navigate to Build Settings (File->Build Settings)
3. Enable the "Create Xcode project" option
4. Build the project
5. Open the created Xcode project
6. In the Xcode IDE, Build the Xcode project (Product->Build)
7. Observe the Console
Expected result: GameAssembly error is not thrown
Actual result: "GameAssembly.map: No such file or directory" error is thrown
Reproducible with: 2018.4.26f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0a18 (Target Platform "Mac OS X")
Not reproducible with: 2020.2.0a19 (Target Platform "macOS"), 2020.2.0b1 (Target Platform "Intel - 64")
Couldn't test with Target Platform "Silicon"
Workaround: Use the "New Build System" in the Xcode project (Can be changed in File->Project Settings)
Comments (1)
-
sbsmith
Jan 25, 2021 20:33
This seems to also be present in 2019.4.17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clicking on the project's title does not open the project when the long path tooltip is shown
- [Linux] "Select Preset..." window closes without creating another preset when "Create New Preset..." is double-clicked again after creating the first preset
- “Screen position out of view frustum” error is thrown and Game window renders black when Camera Clipping Planes fields are set to “Infinity”
- Foldouts in the Library section of UI Builder do not open when clicked on title and Tree View is enabled
- VisualElement with DynamicTransform and animated scale from 0 is not rendered until hovered when parent uses GroupTransform
Resolution Note:
Not reproducible with Target Platform "Intel - 64", available in Unity 2020.2.0a20 and above