Search Issue Tracker
Fixed
Votes
0
Found in
2018.4
2020.1.1f1
2020.2
Issue ID
1270430
Regression
No
[IL2CPP][macOS] GameAssembly error is thrown when building the generated Xcode project
How to reproduce:
1. Open the attached project
2. Navigate to Build Settings (File->Build Settings)
3. Enable the "Create Xcode project" option
4. Build the project
5. Open the created Xcode project
6. In the Xcode IDE, Build the Xcode project (Product->Build)
7. Observe the Console
Expected result: GameAssembly error is not thrown
Actual result: "GameAssembly.map: No such file or directory" error is thrown
Reproducible with: 2018.4.26f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0a18 (Target Platform "Mac OS X")
Not reproducible with: 2020.2.0a19 (Target Platform "macOS"), 2020.2.0b1 (Target Platform "Intel - 64")
Couldn't test with Target Platform "Silicon"
Workaround: Use the "New Build System" in the Xcode project (Can be changed in File->Project Settings)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
- The first frames are skipped when playing a video
- Text auto-scrolling can not work when naming assets/objects until backspace key is pressed
Resolution Note:
Not reproducible with Target Platform "Intel - 64", available in Unity 2020.2.0a20 and above