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Fixed in 10.0.0-preview.27
Votes
0
Found in [Package]
9.0.0-preview.34
Issue ID
1274051
Regression
Yes
GameObject's URP Shader Graph material is pink when the project is built with WebGL 1.0
How to reproduce:
1. Open the user's attached "webgl1.zip" project
2. Open the "SampleScene" Scene
3. Go to File -> Build Settings
4. Make sure Platform is set to WebGL in the Build Settings
5. Press "Build And Run"
6. Observe the application in the browser
Expected result: The GameObject's Shader Graph material is gray
Actual result: The GameObject's Shader Graph material is pink
Reproducible with: 9.0.0-preview.34, 9.0.0-preview.55 (2020.1.4f1, 2020.2.0b1)
Not reproducible with: 4.10.0-preview (2018.4.27f1), 7.4.3 (2019.4.9f1), 9.0.0-preview.14 (2020.1.4f1, 2020.2.0b1), 10.0.0-preview.27 (2020.2.0b1)
Notes:
- The issue is not reproducible with WebGL 2.0
- The issue is not reproducible in the Editor and on Windows Build
- The issue is reproducible with Lit Shader Graph, Unlit Shader Graph, Sprite Lit Shader Graph, Sprite Unlit Shader Graph
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Resolution Note (fix version 10.0.0-preview.27):
Fixed in: 10.0.0-preview.27 (available from 2020.2.0a20)