Search Issue Tracker
Fixed in 10.0.0-preview.27
Votes
0
Found in [Package]
9.0.0-preview.34
Issue ID
1274051
Regression
Yes
GameObject's URP Shader Graph material is pink when the project is built with WebGL 1.0
How to reproduce:
1. Open the user's attached "webgl1.zip" project
2. Open the "SampleScene" Scene
3. Go to File -> Build Settings
4. Make sure Platform is set to WebGL in the Build Settings
5. Press "Build And Run"
6. Observe the application in the browser
Expected result: The GameObject's Shader Graph material is gray
Actual result: The GameObject's Shader Graph material is pink
Reproducible with: 9.0.0-preview.34, 9.0.0-preview.55 (2020.1.4f1, 2020.2.0b1)
Not reproducible with: 4.10.0-preview (2018.4.27f1), 7.4.3 (2019.4.9f1), 9.0.0-preview.14 (2020.1.4f1, 2020.2.0b1), 10.0.0-preview.27 (2020.2.0b1)
Notes:
- The issue is not reproducible with WebGL 2.0
- The issue is not reproducible in the Editor and on Windows Build
- The issue is reproducible with Lit Shader Graph, Unlit Shader Graph, Sprite Lit Shader Graph, Sprite Unlit Shader Graph
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shortcut Helper Bar does not appear when enabling it and disabling it
- "Property (urp_ReflProbes_BoxMin) exceeds previous array size" warning spams console after switching platforms
- Have to change Input Mapping Path twice for change to take effect when Auto-Save is enabled
- No Duplicate option is available when right clicking States in the Animator Window even though it's available via Shortcut
- Copied and Pasted States appear in a set location instead of where the Users cursor is located at when using the Pasting Shortcut
Resolution Note (fix version 10.0.0-preview.27):
Fixed in: 10.0.0-preview.27 (available from 2020.2.0a20)