Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2020.2.X
Votes
2
Found in
2020.1
2020.1.3f1
2020.2
Issue ID
1273643
Regression
No
[2D Tilemap Extras] Prefabs placed in tile palette become regular GameObjects when picked
Reproduction steps:
1. Open attached project "GridTest.zip" and scene "SampleScene"
2. In Tile Palette window, select the GameObject Brush
3. Assign Assets/Prefabs/Prefab to the GameObject Brush
4. In Tile Palette window, enter Edit mode and draw one tile with the brush
5. Exit edit mode and select the drawn tile with the eyedrop tool
6. Observe the GameObject Brush element
Expected result: It maintains a reference to "Prefab"
Actual result: It references "Prefab(Clone)"
Reproducible with: 2020.1.4f1, 2020.2.0b1 (2D Tilemap Extras 1.6.0-preview)
Could not test with: 2018.4.27f1, 2019.4.9f1 (console errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2020.1):
Fixed in 2021.1.0a1
Resolution Note (fix version 2020.2):
A fix for this issue is available on Unity 2020.2.0b8 and above
Resolution Note (fix version 2020.1):
A fix for this issue is available on Unity 2020.1.10f1 and above