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Consistent EditorLoop 5-10ms spikes when using Metal API
Reproduction steps: 1. Create a new project 2. Make sure you are using "Metal" Graphics API (Player Settings > Other Settings > Auto... Read more
User can't easily configure location of both UPM and Asset Store package...
Users would like to easily configure the location of the package cache for both, UPM and Asset Store packages. Read more
[IL2CPP] Null Exception is thrown when passing NativeList to a IJobParal...
Steps to reproduce: 1. Download attached project 2. Build project for Standalone with IL2CPP backend Results: Null exception is th... Read more
[iOS] Rigidbody interpolation causes objects to jitter
Steps to reproduce: 1. Download the user's attached project 2. Build to iOS 3. Observe the cube travelling in the screen Expected: ... Read more
Editor crash when deserializing an array of a type with a nested fixed-s...
Reproduction steps: 1. Open the attached 'FixedBufferOverrideCrash' project 2. Open the 'TestScene' 3. Select the 'TestPrefab' and o... Read more
Folder name is truncated when dot is used in the name
How to reproduce: 1. Create a new project 2. Open the Project window (Window->General->Project) 3. Create a new Folder with "a 1.... Read more
CPU spikes by 3-10% at "Physics.Processing" when using Physics.RebuildBr...
Reproduction steps: 1. Open the attached "PhysicsPerformanceRepro.zip" project 2. Open the "OutdoorsScene" Scene 3. Enter the Play m... Read more
[Linux] Editor crashes at "DisconnectGtkSignal(void*, GtkCallbackRespons...
How to reproduce: # Create and open a new project # Open the Build setting window by going to the menu bar: File > Build Setting... Read more
[Android] Crash on builds with .NET 4.6 scripting runtime selected when ...
To reproduce: 1. Download and open attached "Android_Net46_Bug.zip" project. 2. Build and run for android device. Expected result:... Read more
Standard Shader with Cutout mode doesn't work in the Player when Shader ...
To reproduce: 1. Open the project “UnityShaderGraphStandartShaderBug2” 2. Open the “SampleScene” 3. Notice that the Cube is not ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup