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Fixed in 2018.2.X

Fixed in 2017.3.X, 2017.4.X, 2018.1.X



Found in



Issue ID




[iOS] Rigidbody interpolation causes objects to jitter



Steps to reproduce:
1. Download the user's attached project
2. Build to iOS
3. Observe the cube travelling in the screen

Expected: cube travels from left to right smoothly
Actual: cube jumps multiple times

Did not reproduce on: 2017.1.2p3, 2017.2.0a3
Reproduced on: 2017.2.0a4, 2017.2.0p3, 2017.3.0b11 (OpelGLES2 & Metal)

Regression introduced in: 2017.2.0a4

Reproduced with: iPhone 6S, iOS 11.0 (15A372)

Also reproduced on android:
Htc HTC 10*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:htc/pmeuhl_00401/htc_pmeuhl:7.0/NRD90M/857212.41:user/release-keys

Samsung SM G930F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXS1DQHF:user/release-keys

Xiaomi MI NOTE Pro*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:Xiaomi/leo/leo:7.0/NRD90M/7.11.2:user/release-keys (edited)

Comments (41)

  1. Facebookbellen

    Dec 13, 2022 04:36

    I think we get more bugs after update

  2. ella1989rose

    Dec 06, 2022 09:10

    Dit bericht is erg nuttig. Bedankt.........

    Als een Nederlander problemen, problemen of twijfels heeft met betrekking tot Google, bezoek dan onmiddellijk onze website en het gratis nummer van <a href="">Bellen Google</a> om direct te praten...

  3. jeanshaley1234

    Aug 25, 2020 07:33

    Most people do not move their projects to the latest release because there is always something else that gets broken.<a href="">Outlook Telefoonnummer</a>

  4. shubhamswaraj2021

    Aug 18, 2020 08:10

    good one <a href="">lyricsauto</a>

  5. mercygaleria

    Jul 28, 2020 09:33;u=245304;u=19154;u=556429;;u=245305;;u=19155;u=556432;;u=556433;u=245302;;u=556434,,,,

  6. renaravv

    Jul 15, 2020 17:55

  7. TheJavierD

    Oct 03, 2018 23:44

    Man I made such a fuss and it turns out the issue was my own.


  8. TheJavierD

    Sep 20, 2018 15:30

    Still not fixed in 2018.3b, i was hoping something might get fixed with the new PhysX version but nope.

    A few months ago I submitted a bug report with a sample project illustrating that the issue ONLY happens when the framerate is not steady, but I got tired of trying to explain this to the QA tester and gave up.

    If you want this fixed, contact Unity as well.

  9. ElasticSea

    Jul 08, 2018 15:23

    Seems to be fixed in 2018.2.0f1. Hope they patch it in the LTS release too.

  10. skylerkingdev

    Jul 06, 2018 23:25

    Seems slightly better, but still apparent in 2018.1.7f1.

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