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Fixed in 2018.2

Fixed in 2017.3, 2017.4, 2018.1



Found in



Issue ID




[iOS] Rigidbody interpolation causes objects to jitter



Steps to reproduce:
1. Download the user's attached project
2. Build to iOS
3. Observe the cube travelling in the screen

Expected: cube travels from left to right smoothly
Actual: cube jumps multiple times

Did not reproduce on: 2017.1.2p3, 2017.2.0a3
Reproduced on: 2017.2.0a4, 2017.2.0p3, 2017.3.0b11 (OpelGLES2 & Metal)

Regression introduced in: 2017.2.0a4

Reproduced with: iPhone 6S, iOS 11.0 (15A372)

Also reproduced on android:
Htc HTC 10*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:htc/pmeuhl_00401/htc_pmeuhl:7.0/NRD90M/857212.41:user/release-keys

Samsung SM G930F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXS1DQHF:user/release-keys

Xiaomi MI NOTE Pro*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:Xiaomi/leo/leo:7.0/NRD90M/7.11.2:user/release-keys (edited)

Comments (41)

  1. 1ca8ebc76faaaf8ddcb6c5adbdae3d76?d=mm


    Jun 27, 2019 18:09

    Hey, Charlie, you can try to fix error 80070103 they have self-help guide article on how to fix error code 80070103

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    Jun 21, 2019 18:18

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  3. 42bf3570673515675df51864a6fab7cf?d=mm


    Jun 14, 2019 11:53

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  4. 76ddfbba2d00b8b8dcb4395b7e1cd863?d=mm


    Jun 12, 2019 08:17

    I didn't understand what you say.

  5. D5e9a69efc52d89377b070802fa066f4?d=mm


    May 24, 2019 10:02

    Is the version of Unity to 2017.1.2 is compatible with windows 10? I am asking this question because I am getting windows update error, I also check but after that, I am confused that is it my system issue or this application issue?

  6. 1d9cfb296404b5f8d004939c9e8fb79a?d=mm


    Oct 18, 2018 21:35

    If anyone has facing this issue(on android) I recommend set a fixed frame rate at Start(). Now its way smoother than before even the interpolation is set to none. Since I'm not struggling with a complex scene, this is the solution for now(at least for me).

  7. C2883b3d9fb6d00917592980a1baeb49?d=mm


    Oct 03, 2018 23:44

    Man I made such a fuss and it turns out the issue was my own.


  8. C2883b3d9fb6d00917592980a1baeb49?d=mm


    Sep 20, 2018 15:30

    Still not fixed in 2018.3b, i was hoping something might get fixed with the new PhysX version but nope.

    A few months ago I submitted a bug report with a sample project illustrating that the issue ONLY happens when the framerate is not steady, but I got tired of trying to explain this to the QA tester and gave up.

    If you want this fixed, contact Unity as well.

  9. Da37c8122786e06969aca297cb5c264b?d=mm


    Jul 08, 2018 15:23

    Seems to be fixed in 2018.2.0f1. Hope they patch it in the LTS release too.

  10. B4a2010bca89a14b5dcdcdea9577304f?d=mm


    Jul 06, 2018 23:25

    Seems slightly better, but still apparent in 2018.1.7f1.

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