Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X, 2018.1.X
Votes
19
Found in
2017.1.1f1
Issue ID
954427
Regression
No
[Android] Crash on builds with .NET 4.6 scripting runtime selected when null reference exception appears
To reproduce:
1. Download and open attached "Android_Net46_Bug.zip" project.
2. Build and run for android device.
Expected result: Application loads up correctly, without crashing.
Actual result: Application crashes instantly after it's loaded.
Reproduced with: 2017.3.0b2, 2017.2.0f2, 2017.1.1p3, 2017.1.0a6
Not reproduced on: 2017.1.0a5 - new .NET4.6 not present
Devices under test:
Reproduced with:
Lge LG H815 (G4)*, OS:6.0, CPU:arm64-v8a, GPU:Adreno (TM) 418,
Build:lge/p1_global_com/p1:6.0/MRA58K/1620215065b6f:user/release-keys
Samsung SM G800F (Galaxy S5 Mini)*, OS:6.0.1, CPU:armeabi-v7a, GPU:Mali-400 MP, Build:samsung/kminiltexx/kminilte:6.0.1/MMB29K/G800FXXU1CQA1:user/release-keys
Google Pixel*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530,
Build:google/sailfish/sailfish:8.0.0/OPR3.170623.007/4286350:user/release-keys
Not reproduced with:
HUAWEI EVA L19*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880,
Build:HUAWEI/EVA-L19/HWEVA:7.0/HUAWEIEVA-L19/C432B386:user/release-keys
iPad Mini 3 (iOS 10.3.2)
Notes: Calling "throw new NullReferenceException()" does not trigger the crash. If Scripting runtime version is set to Stable( .Net 3.5 Equivalent), everything works as expected. Does not happen when Scripting backend is set to IL2CPP.
Comments (13)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
tempmailgmail
Jul 03, 2022 06:31
his bug can be reproduce in some env, like if you are using universalmediaplayer plugin(which has a native library. if you are using this, null ref will make app crash with no hint in android.
wikieden
May 21, 2018 12:40
This bug can be reproduce in some env, like if you are using universalmediaplayer plugin(which has a native library. if you are using this, null ref will make app crash with no hint in android.
I have tried 2017.2.2p1, 2017.4.3f1,alll crashed, but all ok on il2cpp backend which is strange. And IL2CPP have lot's of other problems.
Plz Fix it.
CerberusInteractive-Morgan
May 16, 2018 16:49
This is apparent in unity 2018.1.0f2 ):
chaosmaker
Feb 26, 2018 11:25
NOT fixed in 2017.2.1p4
works ok in empty new project
in our project we don't use 4.6 yet we are not able to see null ref exceptions or debug scripts... already 3 days late to ship android build...
Please.
Fix.
This.
Brandon-BBstudio
Feb 09, 2018 06:07
Not fixed on 2017.3.1f1
eidu-flx
Jan 19, 2018 20:53
Seems to still be a problem on Unity 2017.3.0f3.
eidu-flx
Oct 18, 2017 02:09
We are experiencing this or a similar issue: some exceptions crash the app on Android when using .NET 4.6. Enabling the "Script Debugging" build option prevents the crashes (but is obviously not a reasonable option to use for production builds).
Can reproduce on Unity 2017.1.1f1 and 2017.1.2p1 on Google Pixel (Android 8.0.0).
heliojmsemedo
Oct 02, 2017 13:53
On the company I work at I've noticed a pattern: On android phones with OS 7, Nougat (and/or higher), the crash doesn't happen, on the lower ones it always does.
Also, surrouding erratic code with try catch does not help.
Please.
Fix.
This.