Search Issue Tracker
Fixed in 0.0.24
Votes
24
Found in [Package]
0.0.7
Issue ID
1119844
Regression
No
[IL2CPP] Null Exception is thrown when passing NativeList to a IJobParallellFor
Steps to reproduce:
1. Download attached project
2. Build project for Standalone with IL2CPP backend
Results: Null exception is thrown
NullReferenceException: Object reference not set to an instance of an object.
at Unity.Jobs.IJobParallelForDeferExtensions+ParallelForJobStruct`1[T].Initialize () [0x00000] in <00000000000000000000000000000000>:0
at Unity.Jobs.IJobParallelForDeferExtensions.Schedule[T,U] (T jobData, Unity.Collections.NativeList`1[T] list, System.Int32 innerloopBatchCount, Unity.Jobs.JobHandle dependsOn) [0x00000] in <00000000000000000000000000000000>:0
at Testscript.Update () [0x00000] in <00000000000000000000000000000000>:0
Reproduced with: 2019.2.0a3, 2019.1.0b1, 2018.3.3f1
Not reproducible in Editor and mono backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 0.0.24):
Fixed in upcoming dots release