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Fixed in 2021.3.17f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a15



Found in





Issue ID




Standard Shader with Cutout mode doesn't work in the Player when Shader Graph is installed with Built-in Render Pipeline



To reproduce:
1. Open the project “UnityShaderGraphStandartShaderBug2”
2. Open the “SampleScene”
3. Notice that the Cube is not entirely white
4. Build And Run

Expected result: The Cube is the same as in the Editor
Actual result: The Cube is entirely white

Reproducible with: 10.10.0 (2020.3.38f1), 13.1.8 (2021.3.8f1, 2022.1.13f1), 14.0.3 (2022.2.0b4), 15.0.0 (2023.1.0a6)

Reproduced on: macOS Monterey 12.5.1 (Intel)

- In 2020.3.38f1, Cube is entirely white in the Editor
- In 2022.2.0b4, Cube is brown in the Player

  1. Resolution Note (fix version 2023.1.0a15):

    Fixed ShaderGraph BiRP Target incorrectly stripping some variants.

  2. Resolution Note (fix version 2021.3.17f1):

    Fixed the shadergraph BiRP Target shader stripping to not strip non shader-graph shaders. Also fixed an exception from referencing the runtime shader instead of the serialized shader.

Comments (7)

  1. hikage05

    Feb 24, 2024 03:29

    Please support 2021.3.4 for this issue resolution.
    At least, it seems that it has not been fixed in 2021.3.4f1

  2. ehdeekay

    Dec 05, 2022 04:21

    Please support 2021.3.X for this issue resolution.

  3. TigerHix

    Nov 30, 2022 02:18

    Can anyone shed a light on why the status rolled back to “Under Consideration” for 2021.3? This is very worrying.

  4. Tobymeadows

    Nov 16, 2022 10:38

    Having to work around a release blocker caused by this in 2021.3

  5. eonyanov

    Oct 19, 2022 08:35

    2021.3.3f1 same problem

  6. TigerHix

    Oct 15, 2022 05:27

    Same here, using 2021.3 LTS. This is a release blocker for us. Please kindly fix this ASAP.

  7. Tony_BG

    Oct 12, 2022 10:09

    We need it solved in 2021 version on our project, if it can help on your considerations.
    Thank you.

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