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Fixed in 2021.3.17f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a15
Votes
19
Found in
2021.3.8f1
2022.1.13f1
2022.2.0b4
2023.1.0a6
Issue ID
UUM-14800
Regression
No
Standard Shader with Cutout mode doesn't work in the Player when Shader Graph is installed with Built-in Render Pipeline
To reproduce:
1. Open the project “UnityShaderGraphStandartShaderBug2”
2. Open the “SampleScene”
3. Notice that the Cube is not entirely white
4. Build And Run
Expected result: The Cube is the same as in the Editor
Actual result: The Cube is entirely white
Reproducible with: 10.10.0 (2020.3.38f1), 13.1.8 (2021.3.8f1, 2022.1.13f1), 14.0.3 (2022.2.0b4), 15.0.0 (2023.1.0a6)
Reproduced on: macOS Monterey 12.5.1 (Intel)
Notes:
- In 2020.3.38f1, Cube is entirely white in the Editor
- In 2022.2.0b4, Cube is brown in the Player
Comments (7)
-
hikage05
Feb 24, 2024 03:29
Please support 2021.3.4 for this issue resolution.
At least, it seems that it has not been fixed in 2021.3.4f1 -
ehdeekay
Dec 05, 2022 04:21
Please support 2021.3.X for this issue resolution.
-
TigerHix
Nov 30, 2022 02:18
Can anyone shed a light on why the status rolled back to “Under Consideration” for 2021.3? This is very worrying.
-
Tobymeadows
Nov 16, 2022 10:38
Having to work around a release blocker caused by this in 2021.3
-
eonyanov
Oct 19, 2022 08:35
2021.3.3f1 same problem
-
TigerHix
Oct 15, 2022 05:27
Same here, using 2021.3 LTS. This is a release blocker for us. Please kindly fix this ASAP.
-
Tony_BG
Oct 12, 2022 10:09
Hello,
We need it solved in 2021 version on our project, if it can help on your considerations.
Thank you.
Tony
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Resolution Note (fix version 2023.1):
Fixed ShaderGraph BiRP Target incorrectly stripping some variants.
Resolution Note (fix version 2021.3):
Fixed the shadergraph BiRP Target shader stripping to not strip non shader-graph shaders. Also fixed an exception from referencing the runtime shader instead of the serialized shader.