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[IL2CPP] Build fails with an Exception when IL2CPP Scripting Backend is ...
How to reproduce:1. Open the user's attached "2011Bug.zip" project2. Go to File -> Build Settings3. Press Build Expected result: ... Read more
Uploading file using UploadHandlerFile generates a corrupt file when the...
Reproduction steps:1. Open and run the attached Python3 64-bit script ("1238418Python.py")2. Open the attached project ("1238418Rep.... Read more
Total System Memory Usage in the profiler is very different with differe...
Steps to reproduce:1. Open user's attached project "UnityMemoryTestURP.zip"2. Make and Android developer build with Autconnect Profi... Read more
Errors are thrown in the Console when the Constraint of the DLL contains...
How to reproduce:1. Open user's attached "Define Constraints or-ing build" project2. In the Project window select the UnityPluginLog... Read more
[2D] Slicing of a Sprite became never ending process when Cell size 8 by...
Slicing of a Sprite became never-ending process when Cell size 8 by 8 selected 1. Open the project "SliceTest" which can be found he... Read more
'globalgamemanagers.assets' file is not deterministic when comparing two...
Reproduction steps:1. Open the attached project ("case_1269880-ReproducibleBuilds.zip")2. In the top toolbar, select Build > Wind... Read more
[Android] URP with Linear Color space causes artifacts on Android with V...
How to reproduce:1. Open the project attached in the google drive in the Case edits2. Make sure, that Linear Color space is selected... Read more
Build crashes on EntityCommandBuffer.ProcessTrackedChanges after calling...
Reproduction steps:1. Create a new project2. Install Entities package3. Add the attached CrashSystem.cs script to the Assets folder4... Read more
[macOS] VSync in Quality Settings has no effect and screen tearing is vi...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Scene View, move the "Cub... Read more
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