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Overridden references on Prefab Variants aren't removed from the Prefab ...
How to reproduce:1. Open the attached "1269085 repro" project2. Open the "PrefabReference" Script from the Assets folder and commend... Read more
[XR SDK] XRLoaderHelper GetLoadedSubsystem returns an old subsystem refe...
Reproduction steps:1. Open attached project ("StateLoadedSubsystem.zip")2. Open Test Runner window (Window->General->TestRunne... Read more
"Failed copying file" error message appears while dragging file from Exp...
Steps:1. Create a new project2. Drag file (e.g. scene asset, 3d model, etc. ) from OS (Explorer in case of Windows) to the Editor==&... Read more
For a moment the video shows black view in-between the loops when the vi...
How to reproduce:1. Open user's attached "VIDEO_TEST_unity" project2. Open the "SampleScene" Scene3. Open the Build Settings (File-&... Read more
[VFX Graph] Multiple Properties are getting clipped on minimising probab...
In visual effect graph on creating 'probability sampling' operator logic node, Minimising its dropdown resulting multiple Properties... Read more
[Graphics] High Quality Lightmap Encoding results in dLDR encoding when...
How to reproduce:1. Open the attached "HDR Cubemap.zip" project2. Select "32Bits_Skybox" file in the Project view3. Check the Encodi... Read more
ARSession.CheckAvailability() throws NullReferenceException when the obj...
Reproduction steps:1. Open attached project ("New Unity Project.zip")2. Open "SampleScene" scene3. Enter Play Mode4. Open Console wi... Read more
Attempt to open a specific scene crashes Editor
Steps:1. Create a new project2. Add attached "SpeechUI.unity" scene3. Double-click on it to open==>Editor crashes Read more
[Linux][Vulkan] Shader errors on building HDRP template
-error: when building the samplescene from the HDRP template several errors are being thrown --"Shader error in 'DepthOfFieldGather'... Read more
[Shadergraph] Best fit for terms typed in the searcher is no longer sele...
Repro steps:1. Open a shadergraph2. Create a vector 1 node3. Drag the edge out from the vector 1 node onto the graph4. When the sear... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled