Search Issue Tracker
Fixed
Votes
0
Found in
2023.3.0a1
Issue ID
UUM-64049
Regression
Yes
[XR][Graphics] Foveated rendering on Windows Mock with Vulkan is not working
*Steps to reproduce:*
# Add open xr or mock hmd xr provider which has foveated rendering support to your project.
# in the player settings enable vulkan and xr settings enable foveated rendering for windows
# Attach script to a GO or camera in scene[^FR.cs]
# build and run
# compare to DX12
*Actual results:*
When using Vulkan there is no change in rendering between FR 1.0 and 0.0 as seen when running with DX12
*Expected results:*
Edges of screen display in lower resolution
*Reproducible with versions:*
2022.3? I didn't got back to 22.3 to test this yet
but open xr only on 2023.3+
*Not reproducible with versions:*
*Can’t test with versions:*
2021.3
*Tested on (OS):*
Windows
*Notes:*
* currently mock hmd does not have this support merged into trunk but you can use branch foveated-rendering/d3d-vulkan from [https://github.cds.internal.unity3d.com/unity/xr.sdk.mock-hmd]
* open xr support is in PR as well https://github.cds.internal.unity3d.com/unity/xr.sdk.openxr/pull/891
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
Resolution Note:
Fixed by another internal issue: UUM-64258: Foveated Rendering CreateRenderTexture crashes on vulkan