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Fixed
Won't Fix in 2021.3.X, 2022.3.X
Fixed in 6000.0.8f1, 7000.0.0a7
Votes
1
Found in
2021.3.35f1
2022.3.20f1
2023.2.10f1
2023.3.0b1
2023.3.0b7
6000.0.0b11
Issue ID
UUM-63997
Regression
No
[URP] Adjusting Near Plane on Spot/Point light breaks shadows
*Steps to reproduce:*
1. Open attached project
2. Open SampleScene.unity scene
3. Select Spot Light game object
4. Observe that the Near Plane gizmo is far from other objects
5. In the inspector window start increasing the Near Plane slider until the shadows disappear
6. Observe as the shadows disappear even tho there is space left between the Near Plane gizmo and an object
\\
*Expected results:* Near Plane cuts shadows when interesting or below an object
*Actual results:* Near Plane cuts shadows before objects are in the range
\\
*Reproducible with versions:*
2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b1, 2023.3.0b7
\\
*Tested on (OS):*
Mac OS Intel
\\
*Notes:*
* Seems to be working fine on HDRP templates
-
Bladede
Sep 23, 2024 21:50
Seems like the issue is back. Reproduced in 6000.0.20f1. My point lights broke after Unity upgrade with no manual modifications on scene.
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Resolution Note (2022.3.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2021.3.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.