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Unity leaks memory when adding/removing breakpoints while debugging with...
How to reproduce:1. Open the "VS_Leak.zip" project3. Open the "NewBehaviurScript.cs" script4. Attach Unity Debugger via Visual Studi... Read more
[Shadergraph] Nodes can't be connected in routes leading to both master ...
What happened?If you connect a node in a path of nodes leading to any master node input besides position, and then try to connect th... Read more
[2D] [Animation] Clearing All Categories for all sprites on a character ...
[2D] [Animation] Clearing All Categories for all sprites on a character does not delete the Sprite Lib Steps to Repro: 1. import a c... Read more
Code completion does not work for MonoBehavior callback methods when usi...
How to reproduce:1. Create and open a new project2. Make sure you have Visual Studio 2019 selected under Preferences > External T... Read more
[LWRP] Editor crashes on changing Color Space Linear to Gamma
Editor crashes on changing Color Space Linear to Gamma in LWRP project . Steps to repro:1. Create a new LWRP project.2. File > Bu... Read more
Editor window is black when TimeZoneKeyName is invalid
Steps to reproduce:1. Open Registry Editor2. Navigate to HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\TimeZoneInformation3. Chang... Read more
Kaydara FBX Binary becomes a YAML file when Editor serializes changes
To reproduce: 1. Download attached "FBX_serialization.zip project and open in Unity2. Open the Assets > asset.fbx file in a Text ... Read more
Anti Aliasing produces artifacts with World Space Text when Multi Sampli...
How to reproduce:1. Open attached "1169133.zip" project2. Note that the World Space Text in the Game View has additional visual arti... Read more
[LWRP/Mac] Assertion failed on expression exceptions are thrown on creat...
"Assertion failed on expression: 'alternativeBackBuffer->GetWidth() == window->GetWidth()'" exceptions are thrown on creating ... Read more
[Scene Management] Differentiation of icons is not visibly distinct of a...
Differentiation of icons is not visibly distinct of a prefab and variant when they have overrides. Refer the screenshots Steps to re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used