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Votes
1
Found in
6000.0.10f1
Issue ID
UUM-75264
Regression
No
Shader cache is not used when building the Player repeatedly
Reproduction steps:
1. Open the attached “BugReportWireframe.zip“ project
2. Go to “File → Build settings“
3. Press the arrow on the right side of the “Build“ button and select “Clean build“
4. Once the build finishes, build the project again
5. Once the second build finishes, open the “Editor.log” file
6. Search for “Compiling computer shader “StpTaa““ (CTRL+F)
7. Observe what is in the following 4 lines
Expected result: “Local cache hits 16, remote cache hits 0, compiled 0 variants“
Actual result: “Local cache hits 1, remote cache hits 0, compiled 15 variants“
Reproducible with: 6000.0.10f1
Could not test with: 2021.3.40f1, 2022.3.37f1 (Could not resolve package errors)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Notes:
* The description for where to find the “Editor.log” is found here: [https://docs.unity3d.com/Manual/LogFiles.html|https://docs.unity3d.com/Manual/LogFiles.html|smart-link]
* Could not test for regression due to package errors when downgrading the project
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