Search Issue Tracker

Duplicate

Votes

0

Found in

2023.3.0a18

6000.0.0b11

Issue ID

UUM-64073

Regression

No

[URP][RG] Warning thrown when RenderTexture has Depth Stencil Format set to None

--

-

*Steps to reproduce:*

1. Open the attached project

2. Observe the console

*Manual steps:*
# Open a URP project
# Create a Render Texture
# Set its Depth Stencil Format to None
# Select the Main Camera
# Set its Output Texture to the RT from step 2
# Observe the console

Note: This message appears even if the Camera has Depth Texture set to None

Note: This issue coincides with the change that enables Render Graph by default so perhaps the issue is the wording of the warning rather than the warning itself.

*Actual results:* A confusing warning is logged.

Trying to render to a rendertexture without a depth buffer. URP+RG needs a depthbuffer to render.
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) (at /Users/bokken/build/output/unity/unity/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:148)

*Expected results:* Either no warning if it is not required or a better-phrased warning.

*Reproducible with versions:* 2023.3.0a18, 2023.3.0b7

*Not reproducible with versions:* 2023.3.0a17{*}{*}

*Tested on (OS):* Mac OS Sonoma 14.3

  1. Resolution Note:

    Closing as duplicate
    Duplicate of another internal issue: UUM-72935: Warning about missing Depth for a RenderTexture needs to be improved

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.