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"GetDevice<Mouse>().scroll.ReadValue()" method returns a 1-digit value w...
How to reproduce: 1. Open the “MouseScrollReadValueIssue“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Use the mouse’... Read more
Crash on TryToRegisterMonoScriptToHashMap when importing a specific .uni...
Reproduction steps: 1. Create a new project 2. Import the attached .unitypackage “ReproPackage” Expected result: The package is... Read more
[Feature Request] Minimum Package Manager sidebar width feels too wide w...
Steps to reproduce: # Open the Package Manager (Window>Package Manager) # Drag the sidebar to its minimum size Desired result... Read more
AssetReferenceAtlasedSprite creates a copy of the Sprite during Addressa...
Reproduction steps: 1. Open the attached "ReproProj.zip" project 2. Open the "Assets/Scenes/SampleScene" scene 3. Open the Addres... Read more
“Leak Detected : Persistent allocates 4 individual allocations.” is logg...
How to reproduce: 1. Open the “EntitiesLeakIssue“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Observe the Console Expec... Read more
The construction of a specific class breaks the binding Bool references ...
How to reproduce: 1. Open the “Procedural Map Test“ project 2. Open the “SampleScene“ 3. Open the “Assets > WFC Tests > MyGrid.a... Read more
The GameObject with a Hinge Joint Component does not return to the initi...
How to reproduce: 1. Open the “HingeJointBugReport“ project 2. Open the “SampleScene“ 3. Open the “Cube“ GameObject in the Inspec... Read more
Crash on block_remove when a scene is opened in a specific project
Reproduction steps: 1. Open the attached project "CrashRepro" 2. Open the “Assets/Resources/Scenes/Demo.unity“ scene Expected ... Read more
In Play Mode, an extra Sync Call is made every frame when a GameObject h...
How to reproduce: # Open the “Repro.zip“ project # Open the “New Scene“ # Select the “Physics (2D)“ performance counter # Ente... Read more
[Entities Graphics] Size of the Content Update generated folder increase...
Reproduction steps: 1. Open the attached “EntitiesGraphicsBug.zip“ project 2. Press the Content Update selection from the menu Ass... Read more
All about bugs
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