Search Issue Tracker
Fixed
Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
6000.0.59f1
6000.2.7f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-120616
Regression
Yes
IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
Reproduction steps:
1. Open the attached “IN-114314.zip” project
2. From the Project window, select the “af_Renderer” asset
3. In the Inspector, find the “MY Render Feature” Component
4. In the “Passes” property, set the value to 6
5. Observe the Console
Expected result: No errors
Actual result: “IndexOutOfRangeException: Index 707 is out of range in container of '630' Length.” and “InvalidOperationException: Trying to use a texture (_InternalGradingLut) that was already released or not yet created.” errors
Reproducible with: 6000.0.31f1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Not reproducible with: 6000.0.30f1
Reproducible on: macOS 14.4.1 (M1 Max), Windows 11
Not reproducible on: no other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment