Search Issue Tracker
Fixed
Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
6000.0.59f1
6000.2.7f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-120616
Regression
Yes
IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
Reproduction steps:
1. Open the attached “IN-114314.zip” project
2. From the Project window, select the “af_Renderer” asset
3. In the Inspector, find the “MY Render Feature” Component
4. In the “Passes” property, set the value to 6
5. Observe the Console
Expected result: No errors
Actual result: “IndexOutOfRangeException: Index 707 is out of range in container of '630' Length.” and “InvalidOperationException: Trying to use a texture (_InternalGradingLut) that was already released or not yet created.” errors
Reproducible with: 6000.0.31f1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Not reproducible with: 6000.0.30f1
Reproducible on: macOS 14.4.1 (M1 Max), Windows 11
Not reproducible on: no other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment