Search Issue Tracker
Fixed
Fixed in 6000.3.0b7, 6000.4.0a3
Votes
0
Found in
6000.0.59f1
6000.2.7f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-120685
Regression
No
LUT assets are not shown when selecting Spectral Lut with Advanced Object Selector
How to reproduce:
1. Create and open a new HDRP project
2. In the Hierarchy select the “Sky and Fog Volume”
3. In the Inspector under the Volume component click “Add override”
4. Select “Chromatic Aberration”
5. Enable “Spectral Lut” and click on the field to select an asset
6. Observe the available assets in the Object Selector
Expected result: LUT assets are shown
Actual result: LUT assets are not shown
Reproducible with: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Reproducible on: macOS 15.6.1 (M1 Max)
Not reproducible on: no other environments tested
Notes:
- This reproduces only with the Advanced Object Selector
- To be able to select the LUTs you have to delete the “Render Texture” filter
- This issue also happens with Component “Light > Emission > Cookie” setting
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor Analysis is not marked dirty when the save file is deleted even after reopening the Project Auditor window
- “Shader Graphs” text in the blackboard is hard to see
- "NullReferenceException" error is thrown when changing input field focus via script with custom validation
- The Tables in the Project Auditor’s Assemblies, and Precompiled Assemblies tabs does not scale with the Project Auditor window size which leads to unused empty space and bigger scrollbars in the tables
- Tile Palette button with longer Palette name is misaligned and cut-off when Tile Palette Clipboard overlay is resized
Add comment