Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.32f1
2022.3.14f1
2023.2.0f1
2023.3.0a16
Issue ID
UUM-58247
Regression
No
[2D] Light 2D component does not light the sprite correctly in the Play Mode
Reproductions steps:
1. Open the attached “ReproProject” project
2. Open the “ReproScene“ scene
3. In the Hierarchy window select the "Sprite_Rock_Column@2x" GameObject
4. Observe the "Sprite_Rock_Column@2x" GameObject's Sprite in the Game view or Scene view
5. Enter the Play Mode
6. Observe the "Sprite_Rock_Column@2x" GameObject's Sprite in the Game view or Scene view
Expected result: GameObject's Sprite should look the same as the sprite outside of the Play Mode
Actual result: GameObject's Sprite is lighted incorrectly with streaks of black
Reproducible with: 2021.3.32f1, 2022.3.14f1, 2023.2.0f1, 2023.3.0a16
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Resolution Note:
Inconsistent texture sizes used with normal/mask maps and main textures is not compatible when using Sprite Atlas. User should use original Dragon Crashers assets where the secondary texture sizes match with the main texture.