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[Android] XR tracking not working when building App Bundle with Split Ap...
How to reproduce: 1. Download the attached project "AR-Core-Minimal.zip" 2. In Player Settings enable Split Application Binary 3. In... Read more
Null Reference Exception is thrown when adding a Volume component to a G...
Reproduction steps: 1. Create a new URP project 2. Create a new empty GameObject and add a Volume Component to it 3. Observe the Con... Read more
Analytics Library package throws errors when there are spaces in the Uni...
Steps to reproduce: 1. Make sure your Unity editor installation path has a space, if not add it 2. Create a new project 3. Import th... Read more
"Exception: Unity.IL2CPP.Building.BuilderFailedException" error during B...
How to reproduce: 1. Open the attached project "VungleTest.zip" 2. Open File>Build Settings... 3. Build the project Expected result... Read more
[Windows] FlexibleFire Shader Graph throws an error when attempting to b...
How to reproduce: 1. Open the project folder of the attached "VFXGraphRepro.zip" project 2. Delete the "Library" folder 3. Open the ... Read more
Not all non-dev Profiler Stats are marked with a kUnityProfilerMarkerFla...
Reproduction steps: 1. Open user-submitted project 2. Navigate to File -> Build Settings 3. Make sure "Development Build" is unticke... Read more
AddObjectToAsset doesn't work when reimporting asset
Reproduction steps: 1. Open the user's attached project 2. Right-click Assets > lamp and Reimport Expected result: Object "(Dummy)"... Read more
Crash on UnityGfxDeviceWorker when running a Player Build
Reproduction steps: 1. Open the attached 'Bug Test' project 2. Open the 'TestScene' 3. Go to the 'File Settings -> Build and Run' 4.... Read more
HDRP assets assigned to unusued quality settings drastically increase bu...
How to reproduce: 1. Open the attached project "memorytests.zip" 2. Open "SampleScene" Scene 3. Open the Project Settings (Edit > Pr... Read more
"Defer system gestures on edges" is not working when sliding finger from...
How to reproduce: 1. Open project "iOS_Defer_Gesture_Bug" 2. Go to the Build Settings 3. Choose iOS and build 4. Deploy the app to t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers