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Active

[Shaders] ShaderUtil.ShaderHasError returns false when Shader has errors

Shaders

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Apr 18, 2019

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Version: 2019.1.0f2

How to reproduce: 1. Open the user's attached project ("ShaderErrorBug.zip") 2. Call menu Bugs/Reproduce Bug 3. See "False" log in t... Read more

0
votes
Active

[Android] [IL2CPP] Android IL2CPP build fails with errors on LWRP projec...

IL2CPP

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Apr 07, 2019

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Version: 2018.3.11f1

How to reproduce: 1. Open attached Unity project 2. Build to Android platform --build fails with errors: Failed running D:\Unity\201... Read more

0
votes
Fixed

[UWP] [.NET] Throws an error "Unable to find method Internal_ScriptableR...

Universal Windows Platform

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Apr 17, 2019

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Version: 2018.3.10f1

Steps to reproduce: 1. Create a new project 2. Switch platform to UWP 3. Build the project with .NET backend 4. Build Visual studio... Read more

0
votes
Active

AudioSource.isPlaying is set to false when Audio is being played through...

Audio

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Apr 17, 2019

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Version: 2018.2.13f1

How to reproduce: 1. Open the "Timeline Audio Source" project 2. Open "asd" scene 3. Enter the Play Mode Expected Result: AudioSour... Read more

0
votes
Won't Fix

"Screen position out of view frustum" errors when Camera's frustum is ve...

Camera

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Apr 18, 2019

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Version: 2019.1.0f2

How to reproduce: 1. Open the attached project "case_1147040-CameraViewportErrors" and scene "testScene" 2. Hover the GameView 3. Ob... Read more

0
votes
Fixed

[IL2CPP] Passing 'this' to a method as an 'in' parameter causes IndexOut...

IL2CPP

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Apr 05, 2019

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Version: 2018.3.0f2

Steps to reproduce: 1. Download attached project 2. Build project for Standalone with IL2CPP backend Results: Build fails with when... Read more

0
votes
Fixed

VideoPlayer renders only when Default Layer is enabled on Camera's Culli...

Video

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Apr 16, 2019

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Version: 2019.1.0f2

Reproduction steps: 1. Open the attached project "1146620videoplayer.zip" 2. Open and Play "SampleScene" Expected result: The video... Read more

0
votes
Fixed

AssetPostprocessor::GetVersion does not affect AssetDependencyHash on fi...

Assets Management

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Apr 16, 2019

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Version: 2019.1.0b10

How to reproduce: 1. Make sure Library folder is deleted 2. Open attached project "TestHashProject2019.1.0b10.zip" 3. In the Consol... Read more

10
votes
Active

[MacOS] "Bloom" does not work in Standalone Build

MacOS

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Apr 19, 2019

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Version: 2019.1.0f2

Steps to repro: 1. Open original project "BugTestProject.zip" 2. Open "SampleScene" 3. Observe that bloom works in the Game view 4. ... Read more

0
votes
Fixed

[MacOS] OSX Native plugin works only after refocusing Unity

MacOS

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Apr 12, 2019

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Version: 2018.3.12f1

Reproduction steps: 1. Open "NativeMacStandalone.zip" project 2. Enter Play mode 3. Notice "0 controllers connected" 4. Exit Play m... Read more

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