Search Issue Tracker
Active
Under Consideration for 6000.4.X
Votes
0
Found in
6000.0.61f1
6000.2.10f1
6000.3.0b8
6000.4.0a3
Issue ID
UUM-123232
Regression
No
The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new Heatmap with Default Values (Assets > Create > Shader Graph > Custom Heatmap Values > Heatmap with Default Values)
- Enter "999999" number in the Subgraphs elements amount field
- Observe the Editor
Actual results: The Editor freezes indefinitely
Expected results: The Editor does not freeze or there is a limit of elements since there is no need for that large amount of elements to be accepted, or some sort of validation
Reproducible with versions: 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Tested on (OS): MacOS Silicon Sequoia 15.6.1, Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment