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Cinemachine + Timeline Blending Cinemachine track via timeline allocate ...
How to reproduce:1. Open attached project "CinemachineGCAlloc.zip" and scene "Timeline"2. Enter Play mode3. Open Window -> Analys... Read more
Crash in PhysicsHistoryBuffer_CanBeReadInParallel
To repro:1. Open sampleproject and installcom.unity.transport@0.3.1-preview.3com.unity.netcode@0.2.0-preview.42. Run PhysicsHistoryB... Read more
Machine lags when instancing properties are absent from the MaterialProp...
How to reproduce:1. Download attached "case_1115627-instancingCrash.zip" project and open in Unity2. Open the "SampleScene" Scene3. ... Read more
Assertion failed on expression: 'rs->textureID == realRS->textureID'
This assert (and same for width & height) semi-randomly hits on debug built unity (maybe a console message on release) and it's ... Read more
[WebGL] [URP] Camera clearing artifacts can be seen in build when using ...
Reproduction steps:1. Open the attached project ("case_1240240-BufferBug.zip")2. Open the repro scene ("ReproductionScene")3. Switch... Read more
[HDRP] Disabling Motion Vectors and enabling MSAA leaves a texture water...
Reproduction steps:1. Open the user's attached project "JitterReproduction.rar"2. In the Project window open "SampleScene.unity" und... Read more
[Stats Window] URP Shadow casters count differs from Built-In RP shadow ...
How to reproduce:1. Download the attached "case_1088730-ShadowCascadeCulling.zip" project and open in Unity2. Open "SampleScene" sce... Read more
Freeze when importing a specific FBX file
Reproduction steps:1. Open user's attached project2. in the Project window, click on MSL_clean_NoStringblend.fbx Expected result: In... Read more
[HDRP] Uninitialized variable (RayMarch) at kernel TraceGlobalIlluminati...
Two warnings are thrown one related to TraceGlobalIlluminationHalf and the other is TraceGlobalIllumination Repro:1) Delete library ... Read more
[InputSystem] InputSystem is not initialized when run in `-batchmode`
1) Run the Integration test `WindowsInput_RemoteDesktopMouseMovements_AreDetected` through utr or yamato2) Notice the test fails due... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size