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Screen Space decals do not take light cookies into account when using fo...
Screen space decals only sample shadow maps to determine attenuation. The light cookie atlas should also be sampled. Steps to repro:... Read more
Badly generated code in NetCode GhostComponentSerializer
1. What happenedBadly generated code in TestDataSerializer.cs (GhostComponentSerializer template in DOTS NetCode)In the methods Seri... Read more
PointLight does not render on Detail Mesh
How to reproduce:1. Open the “point_light_repro“ project2. Open the “Scene1“3. Observe the Detail Mesh on the “Terrain1“ GameObject ... Read more
[tvOS] Errors are thrown when building a Project with Apple Unity Plug-Ins
How to reproduce:1. Open the attached Project "tvos_appleunityplugins"2. Build the Project for tvOS3. Observe the Console Expected r... Read more
String property indexing is inconsistent
Open attached project Open search window (ctrl + k) type the following search string ** p: t:carddata carddescription:dr** See that ... Read more
OutputTemplate is ignored when logging into UnityEditorConsole
Reproduction steps:1. Open the "IN-45140.zip" project2. Open "Assets/Scenes/SampleScene"3. Enter Play mode and observe the Console E... Read more
Hex values with space in the end don’t get trimmed when pasted in the Co...
How to reproduce:1. Open the attached “hexCode.zip” project2. In the Project window, select “New Material.mat”3. In the Inspector wi... Read more
[URP] Motion vector texture contains outdated info during and before the...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the Frame Debugge... Read more
PhysicsRaycaster is not respecting the displayIndex when using multiple ...
How to reproduce:1. Open the attached project "MultiDisplayTest.zip"2. Enter Play Mode3. Click on the "CircleSprite" in the Game vie... Read more
GameObjects are not transparent in the Player when using a Shader with t...
How to reproduce:1. Build And Run the user’s attached “TranslucencyTest.zip” project2. Observe the result Expected result: Some Game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing