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[TextMeshPro] Selectable object memory leak when TMP_Dropdown is disable...
How to reproduce:1. Open attached project "case_1249079-TMP_Dropdown_Leak.zip"2. In the Project window, go to Assets > Scenes and... Read more
[Timeline] Override track is not working correctly when it's used outsid...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the "Character"3. Open a Time... Read more
[Livelink] SubScene is loaded to the Server and Client worlds when it is...
How to reproduce:1. Open the attached project "1239051.zip"2. Open the "NetworkSubScene" Scene3. Enter the PlayMode4. In Entity Debu... Read more
Profiler still collects samples and the Editor memory usage continuously...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. In the Profiler window ... Read more
Undoing does not restore array values when using SerializedProperty with...
How to reproduce:1. Open the attached project (SerializeReferenceUndoBug.zip)2. In the Hierarchy window select the BugExample GameOb... Read more
Profiler keeps recording data when Target Selection is set to 'Editor' a...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Disable the Profiler re... Read more
OnPostprocessAllAssets causes memory leak when EditorSceneManager.NewSce...
Reproduction steps:1. Open attached project ("SaveMemoryLeak2019.3 Debug.zip")2. Click Top menu->Test Me->Create New Scene3. O... Read more
Adjusting Environment Lighting intensity doesn't work until GI is re-baked
Reproduction steps:1. Open attached project ("GenerateLighting issue.zip")2. Open the Lightning window3. Change Environment Lightnin... Read more
Application.isPlaying is false when OnEnable is called from a Scriptable...
How to reproduce:1. Open the attached project2. In the Project Window, select the "New Scriptable Object Sample"3. Enter the Play Mo... Read more
[Android] Assertion failed on expression error is thrown on selecting Te...
[Android] Assertion failed on expression error is thrown on selecting Texture Shape 3D on Android platform On Android Platform "Asse... Read more
All about bugs
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Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation