Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.8.0-preview.8
Issue ID
1240873
Regression
No
[ECS] Crash on hitting an invalid memory address when entering Play mode
Reproduction steps:
1. Download the project attached by the user
2. Open "SampleScene"
3. Enter Play mode (If it didn't reproduce the first time, after about 10 seconds exit Play mode and enter it again)
Reproducible with: 2020.1.0b9 (ECS 0.8.0-preview.8, 0.10.0-preview.6), 2020.2.0a10 (ECS 0.9.1-preview.15, 0.10.0-preview.6)
First lines of the stacktrace:
0x00007FFCB3B71644 (bb69482221949130e2fb9f021584b8a) 5A9929CFA60FE709
0x00007FF69F268FE4 (Unity) ExecuteJob
0x00007FF69F26924C (Unity) ExecuteJobCopyData
0x00007FF69F26A0A2 (Unity) ForwardJobForEachToManagedDefer
Notes:
- The repro project contains BovineLabs Event package which is dependent on Entities 0.8.0 or higher, so I couldn't test older Entities versions
- This case is strongly related to cases 1236122 and 1233640
Comments (1)
-
towser_123
May 07, 2020 23:07
Stable with Hybrid Renderer 0.3.5 pr15.
Hybrid Renderer 0.4.x occur crush.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Bug Migrated to JIRA