Search Issue Tracker
By Design
Votes
0
Found in [Package]
9.0.0-preview.9
Issue ID
1244420
Regression
No
[API] Setting exposed properties via script ignores the set min/max ranges.
Repro steps:
1. Import the attached project and open the ExposedPropertiesViaScript scene.
2. Select the VFX in the scene and observe in the inspector the exposed float, uint, and int.
3. Set the properties in the script attached to the VFX to a value outside of the range (over 99 for all or under 0 for the float and int)
4. Observe that the values are not clamped within the range.
Expected outcome:
The values to be set as a clamp(input, min, max).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Resolution Note:
We can integrate range in expression graph evaluation but so far it's only applied on UI by design.