Search Issue Tracker
By Design
Votes
0
Found in [Package]
9.0.0-preview.9
Issue ID
1244420
Regression
No
[API] Setting exposed properties via script ignores the set min/max ranges.
Repro steps:
1. Import the attached project and open the ExposedPropertiesViaScript scene.
2. Select the VFX in the scene and observe in the inspector the exposed float, uint, and int.
3. Set the properties in the script attached to the VFX to a value outside of the range (over 99 for all or under 0 for the float and int)
4. Observe that the values are not clamped within the range.
Expected outcome:
The values to be set as a clamp(input, min, max).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note:
We can integrate range in expression graph evaluation but so far it's only applied on UI by design.