Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
4.1.1
Issue ID
FBX-246
Regression
No
[FBX Exporter] Unity Crashes when exporting FBX outside of the Assets folder
How to reproduce:
1. Open uploaded "ExportFBXBug" project
2. Open SampleScene
3. Right-click on "ProblemFBX" GameObject in the hierarchy
4. Choose Export to FBX
5. Set Export Path to any except Assets folder
6. Export
Expected result: FBX Exports
Actual result: Unity Crashes
Reproducible with: 4.0.1 (2019.4.31f1, 2020.3.21f1, 2021.1.26f1), 4.1.0 (2019.4.31f1, 2020.3.21f1, 2021.1.26f1), 4.1.1 (2019.4.31f1, 2020.3.21f1, 2021.1.26f1, 2021.2.0b16, 2022.1.0a12)
Note: Selecting "Core" Mesh after expanding the "ProblemFBX" file in the project also crashes Unity (might be related to this crash)
Stack Trace:
0x00007ffdf784e798 (UnityFbxSdkNative) SWIGRegisterStringCallback_Globals
0x00007ffdf78477ea (UnityFbxSdkNative) SWIGRegisterStringCallback_Globals
0x00007ffdf77b490d (UnityFbxSdkNative) CSharp_AutodeskfFbx_FbxLayerElementArray_Add__SWIG_4___
0x000002647544b2e6 (Mono JIT Code) (wrapper managed-to-native) Autodesk.Fbx.NativeMethods:FbxLayerElementArray_Add__SWIG_4 (System.Runtime.InteropServices.HandleRef,Autodesk.Fbx.FbxVector4)
0x000002647544b01b (Mono JIT Code) \[FbxLayerElementArray.cs:77] Autodesk.Fbx.FbxLayerElementArray:Add (Autodesk.Fbx.FbxVector4)
Comments (1)
-
danielpatyk
Jul 15, 2025 11:27
On the current version of the package, it does not happen, if you save the fbx to a package in your packages folder, that works.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue now, as we are committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
Roadmap https://unity.com/roadmap/unity-platform/