Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2020.3
2020.3.19f1
2021.1
2021.2
2022.1
Issue ID
1373304
Regression
No
Terrain Trees snap to random rotations when using a mixture of GPU Instancing and moving the Camera in Play Mode
Reproduction steps:
1. Open the attached "SpeedTreeIssue.zip" project
2. In the Project window navigate to the "SpeedTrees" folder
3. Ensure that one of the Tree Materials has GPU Instancing enabled ("fir_tree_01_new_LOD0") and one has not ("pine_tree_01_LOD0")
4. Enter Play Mode
5. Observe the fir Trees while moving the Camera in Game/Scene view
Expected result: Trees do not snap to random rotations
Actual result: The fir Trees snap to random rotations
Reproducible with: 2019.4.32f1, 2020.3.21f1, 2021.1.26f1, 2021.2.0b16, 2022.1.0a12
Note:
- Not reproducible when all Tree Materials have GPU Instancing enabled/disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bad performance when executing the Physics.IgnoreCollisions() method while in Play Mode
- Sprite Editor has a thicker separator between buttons when "Sprite Editor" option is selected
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when UpdateVolumeStack function is called
- [Windows] Unicode custom text input window shows question marks when inserting an emoji
- Memory leak when the VFX Graph Editor is open
Resolution Note:
We don't intend to support mixing instanced and non-instanced trees.