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Fixed in 13.1.2

Votes

0

Found in [Package]

13.0.0

Issue ID

1374215

Regression

Yes

[URP] "RenderingCommandBuffer: invalid pass index" errors when opening URP sample scenes

Package: Scriptable Render Pipeline Universal

-

Reproduction steps:
1. Open new URP Template Unity project
2. In Package Manager, select "Universal RP" package and import "URP Package Samples"
3. Open scene "AmbientOcclusion"
4. Observe Console window

Expected result: No errors
Actual result: "RenderingCommandBuffer: invalid pass index 1 in DrawMesh", "RenderingCommandBuffer: invalid pass index 2 in DrawMesh", "RenderingCommandBuffer: invalid pass index 3 in DrawMesh" errors

Reproducible with: 12.1.0 (2021.2.0b16), 13.0.0 (2022.1.0a12)
Not reproducible with: 12.0.0 (2021.2.0b15), 13.0.0 (2022.1.0a11)
Could not test with: 2019.4.30f1, 2020.3.21f1, 2021.1.23f1 (Samples not available)

Notes:
1. The issue no longer reproduces after reopening the scene or project
2. The issue reproduces with the following scenes - AmbientOcclusion, ProxyLighting

  1. Resolution Note (fix version 13.1.2):

    Fixed in URP 13.1.2, which is available in 2022.1.0b1

Comments (23)

  1. mdogancay

    Nov 26, 2022 22:40

    2021.3.14f1 Still the same errors we get!

  2. MiguelUno2017

    Oct 27, 2022 14:29

    im using version 2021.3.12f1... i encounter these errors... but once the package was imported it was fixed right away...

  3. webdornald

    Oct 08, 2022 04:33

    still found in URP 12.1.7 Unity 2021.3.11

  4. drewlasalle87

    Oct 07, 2022 13:08

    Issue presenting with fresh 3D (URP) project using 2021.3.9f1 *at editor launch*.

    The issue is baked-in. Blank scene presenting errors consistently with no user input, no package imports or changes. Literally blank scene from LTS template.

  5. Shinkaze33

    Sep 01, 2022 21:43

    Wow, same error on opening a brand new project in Unity 2021 LTS

    "...
    RenderingCommandBuffer: invalid pass index 1 in DrawMesh
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    RenderingCommandBuffer: invalid pass index 2 in DrawMesh
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    RenderingCommandBuffer: invalid pass index 3 in DrawMesh
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    ...""

    This is on Unity 2021.3.1f1.32 LTS and latest URP for 2021 LTS (12.1.6)

  6. RogDolos

    Aug 01, 2022 02:00

    I'm still getting this errror often in URP 13.1.8 Unity 2022.1.11f1

  7. olesyaZaidman

    Jul 29, 2022 10:51

    still found in URP 12.1.1 Unity 2021.3.6f1

  8. Jaguvaari

    Jun 28, 2022 05:24

    Still present in 2021.3.5f1

  9. Bwacky

    Jun 24, 2022 00:22

    How the hell is this not backported to 2021.3 LTS? The fix is to upgrade to your crapy tech release? SUPPORT YOU DAMN LTS!

  10. atr0phy

    Jun 17, 2022 08:15

    Still here in 2021.3.4f1

    Why hasn't this been backported to the version of Unity that's actually currently supported?

    "[LTS] provides a stable foundation for projects that are in production or about to ship"

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