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1
votes
Fixed

Missing tiles when dragging sprite sheet into tile palette

2D

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Nov 22, 2018

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Version/s: 2018.2.14f1

To reproduce: 1. Open attached project 2. Create new Tile Pallet 3. Expand "Tileset.png" file and observe as there are 63 sprites in... Read more

0
votes
Active

CommandBuffer.DrawMeshInstanced is ignored during rendering if the mater...

Graphics - General

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Oct 30, 2018

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Version/s: 2017.4.0f1, 2018.1.0f2, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open user-submitted project (instancing_bundle_bug) 2. Open the scene 'InstancingTest' 3. Enter Play Mode Expe... Read more

0
votes
Won't Fix

Converting texture from ASTC format to RGBA32 drops quality when using G...

Graphics - General

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Dec 11, 2018

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Version/s: 2017.1.0p5, 2017.1.0a1, 2017.2.0a1, 2017.3.0a1, 2017.4.0f1, 2018.1.0a1, 2018.2.0a1

How to reproduce: 1. Open the attached project 2. Open the "0" scene 3. Go to File -> Build settings and switch platform to Andro... Read more

0
votes
Fixed

"Opening Project in Non-Matching Editor" pop up is missing in HUB while ...

Asset Importers

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Dec 12, 2018

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Version/s: 2019.1.0a10, 2019.1.0a12

"Opening Project in Non-Matching Editor Installation" pop up is missing in HUB while opening 2018.3.x or older than this version pro... Read more

0
votes
Duplicate

Tiles change overlap layers when Tilemap cell's dimensions are lower tha...

2D

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Dec 11, 2018

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Version/s: 2017.3.0a1, 2018.2.0a1, 2018.2.20f1, 2018.3.0a1

To reproduce: 1. Open attached project ("GlitchingTiles") 2. Open scene B 3. Select three tiles in Tile Palette window 4. Paint a lo... Read more

2
votes
Duplicate

error trying to submit hw stats with webgl threads enabled

WebGL

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Dec 12, 2018

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Version/s: 2019.1.0a12

-e: see title, works without error with threads disabled --fails on chrome canary and ff nightly -repro: --open attached project --... Read more

0
votes
Fixed

[IL2CPP] Building project fails when using custom dlls

IL2CPP

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Dec 10, 2018

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.0f1, 2019.1.0a12

How to reproduce: 1. Open user's project 2. Create an empty gameObject and add "test" script from projects view 3. Build that scen... Read more

0
votes
Postponed

[General] Physics.RaycastNonAlloc returns empty/null results array when ...

Physics

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Nov 09, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0b8, 2019.1.0a1

How to reproduce: 1. Open attached project "Bug Raycast changing mesh colliders.zip" and scene "SampleScene" 2. Enter Play Mode 3. I... Read more

3
votes
Active

[Android] [Linux] "Unable to forward network traffic to device" when tr...

Linux

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Dec 12, 2018

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Version/s:

Required: Unity configured to build to Android devices. Repro steps: 1. Open the attached project 2. Build and run to Android devic... Read more

0
votes
Active

Graphics debuggers not supported with Hub flow

Hub

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Dec 12, 2018

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Version/s: 2018.1.0f1, 2019.1

Steps to reproduce: 1. Open RenderDoc 2. In "Launch Application", specify the editor executable 3. Click "Launch" 4. Create a new p... Read more

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