Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.1
2021.1.19f1
2021.2
Issue ID
1362552
Regression
No
Materials in the Skinned Mesh Renderer material list get assigned incorrectly when assigning while recording for an animation
How to reproduce:
1. Open attached project "TestPrj2021.zip"
2. Open "Sample" scene
3. Open Animation window
4. Select "GameObject" in the Hierarchy
5. Start recording in the Animation window
6. Drag "Mat_0 0" material from Project window to Materials in the Skinned Mesh Renderer component one by one
7. Drag "Mat_0 3" material to Element 4
8. Stop recording
9. Start recording
Expected result: All the materials get assigned where they were dragged
Actual result: Element 2 is set to "Mat_0 3"
Reproducible with - 2021.1.22f1, 2021.2.0a16
Not reproducible with - 2019.4.31f1, 2021.2.0a17, 2021.2.0b13, 2022.1.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a17