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Fixed in 2021.2.X
Votes
0
Found in
2021.1
2021.1.19f1
2021.2
Issue ID
1362552
Regression
No
Materials in the Skinned Mesh Renderer material list get assigned incorrectly when assigning while recording for an animation
How to reproduce:
1. Open attached project "TestPrj2021.zip"
2. Open "Sample" scene
3. Open Animation window
4. Select "GameObject" in the Hierarchy
5. Start recording in the Animation window
6. Drag "Mat_0 0" material from Project window to Materials in the Skinned Mesh Renderer component one by one
7. Drag "Mat_0 3" material to Element 4
8. Stop recording
9. Start recording
Expected result: All the materials get assigned where they were dragged
Actual result: Element 2 is set to "Mat_0 3"
Reproducible with - 2021.1.22f1, 2021.2.0a16
Not reproducible with - 2019.4.31f1, 2021.2.0a17, 2021.2.0b13, 2022.1.0a6
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Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a17