Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.1
2021.1.19f1
2021.2
Issue ID
1362552
Regression
No
Materials in the Skinned Mesh Renderer material list get assigned incorrectly when assigning while recording for an animation
How to reproduce:
1. Open attached project "TestPrj2021.zip"
2. Open "Sample" scene
3. Open Animation window
4. Select "GameObject" in the Hierarchy
5. Start recording in the Animation window
6. Drag "Mat_0 0" material from Project window to Materials in the Skinned Mesh Renderer component one by one
7. Drag "Mat_0 3" material to Element 4
8. Stop recording
9. Start recording
Expected result: All the materials get assigned where they were dragged
Actual result: Element 2 is set to "Mat_0 3"
Reproducible with - 2021.1.22f1, 2021.2.0a16
Not reproducible with - 2019.4.31f1, 2021.2.0a17, 2021.2.0b13, 2022.1.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a17