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Fixed in 2021.2.X

Votes

0

Found in

2021.1

2021.1.19f1

2021.2

Issue ID

1362552

Regression

No

Materials in the Skinned Mesh Renderer material list get assigned incorrectly when assigning while recording for an animation

Inspector Framework

-

How to reproduce:
1. Open attached project "TestPrj2021.zip"
2. Open "Sample" scene
3. Open Animation window
4. Select "GameObject" in the Hierarchy
5. Start recording in the Animation window
6. Drag "Mat_0 0" material from Project window to Materials in the Skinned Mesh Renderer component one by one
7. Drag "Mat_0 3" material to Element 4
8. Stop recording
9. Start recording

Expected result: All the materials get assigned where they were dragged
Actual result: Element 2 is set to "Mat_0 3"

Reproducible with - 2021.1.22f1, 2021.2.0a16
Not reproducible with - 2019.4.31f1, 2021.2.0a17, 2021.2.0b13, 2022.1.0a6

  1. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0a17

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