Search Issue Tracker
Third Party Issue
Votes
1
Found in
2019.4
2020.3
2021.1
2021.1.17f1
2021.2
2022.1
Issue ID
1360889
Regression
No
[M1] [MacOS] Editor crashes when entering Play mode in Oculus Lipsync scene
Reproduction steps:
1. Open the attached project ("1360912_TestProject.zip")
2. Open the "LipSync_Demo" scene
3. Enter Play mode
-- Observe the crash
Reproducible with: 2019.4.30f1, 2020.3.19f1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a10
Note:
- Only reproduces on M1 mac, a regular mac works fine
- It does not require a headset
-
vr4content_unity
Jun 17, 2023 20:18
This package is the problem https://developer.oculus.com/downloads/package/oculus-lipsync-unity/
-
unity_E8C5A1695D5DFC35F7A6
Dec 07, 2022 06:36
where do i get the attached project?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Universal Render Pipeline/Particles/Simple Lit': implicit truncation of vector type" warning is thrown after building the project
- "Shader warning in 'Hidden/Universal Render Pipeline/StencilDeferred': implicit truncation of vector type" Warnings are thrown after building the project
- Light leaks through walls when Ray Traced Global Illumination is enabled
- "PrefabUtility.ApplyPropertyOverride" method works only every second time when the value is changed within the same script
- NullReferenceException when converting Material Inspector Window to a Floating Window
Resolution Note:
OVRLipSync.bundle uses AVX instructions that are not supported by Rosetta 2. It's not Unity that's crashing - it's the Oculus' plugin. We have forwarded this feedback to Oculus.