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Not Reproducible

Votes

1

Found in

2020.3

2021.1

2021.2

2021.2.0b9

2022.1

Issue ID

1362999

Regression

No

BuildPipeline.BuildAssetBundle creates different sized files on different Unity streams

Build Pipeline

-

How to reproduce:
1. Download and open the “AssetBundle bug.rar” project from the Google Drive
2. Open "..\Assets\TerrainEngineNextAddons\Scenes\AdvancedScene.unity” Scene
3. Open "TerrainManager" in the Hierarchy, and in the Inspector click on "Open Nodes"
4. In the opened Node Editor window click on "Palette > Settings" and click again on "Textures > Lite"

Expected result: AssetBundle file size to be the same across all Unity streams
Actual result: AssetBundle file size is noticeably different in different Unity steams

Reproducible with: 2020.3.19f1, 2021.1.22f1, 2021.2.0b12, 2022.1.0a10
Could not test: 2019.4.30f1 (errors in console, “TerrainManager” script not working)

Notes:
- 2022.1.0a10 the file was 225Mb; 2021.2.0b12 the file was 62Mb; 2021.1.22f1 the file was 517Mb; 2020.3.19f1 the file was 225Mb

  1. Resolution Note:

    User script error with TerrainManager.cs, 651 textures are passed into the build pipeline in 2020.3, but in 2021.2 the same code only passes in 213 textures.

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