Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.1.0-preview.3
Issue ID
1216126
Regression
No
[Collaborate] New layer is not pushed when the project is not saved, resulting in empty Layer field
How to reproduce:
1. [PC1] Open a new project
2. [PC1] In Hierarchy, create Cube Prefab and delete it from the Hierarchy
3. [PC1] [PC2] Sync up the changes on both computers
3. [PC1] In Project window, select the Cube prefab
4. [PC1] In Inspector, change the Layer to a newly created Layer
5. [PC1] Push changes via Collab
6. [PC2] Sync changes
7. [PC2] Observe the prefab's layer
Expected result: new layer is synced and set
Actual result: the layer field is empty, the new layer is not pushed
Reproducible with: 2018.4.19f1 (2.0.0-preview.15), 2019.3.6f1, 2020.1.0a21 (1.3.5, 1.3.6), 2020.2.0a3 (2.1.0-preview.3)
Could not test with: 2017.4 (errors in the console window)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
- [sw-unity-6-1] Scene view renders any light differently when more than one camera exists and neither have the "MainCamera" tag
- Project tab navigates to the previous folder when undoing (CTRL+Z) GameObject placement in the Scene
- Blue lines appear on the sides of the "Fit Canvas" or "Fit viewport" button when it's clicked in the UI Builder.
- PlayableDirector's state remains set to Playing even when the timeline's time property exceeds its duration.
Resolution Note:
This behavior is By Design.