Search Issue Tracker
By Design
Votes
0
Found in
2018.4.18f1
2019.3.0b8
2020.1
2020.2
Issue ID
1228313
Regression
Yes
TreeView.DefaultStyles.backgroundOdd does not render its texture anymore
How to reproduce:
1. Open attached project "787321_2018.zip"
2. In Editor, open Examples -> Begin-End Vertical usage
3. In "My Empty Window", observe the '22222' background
Expected result: both '11111' and '22222' background is red or one is red other dark red
Actual result: '11111' is red while '22222' has no color
Reproducible with: 2019.3.0b8, 2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Not reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.0b7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher
- Crash on RtlLookupFunctionEntry when using 10 or more GameObjects with Articulation Body component in the scene
- Polygons are created on the opposite side of the Sprite when the Sprite boundaries are above the edge of the Texture
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"
Resolution Note (2020.2.X):
Closing this as by design since odd background is now a transparent color and this will be deprecated and removed soon.