Search Issue Tracker
By Design
Votes
0
Found in
2018.4.18f1
2019.3.0b8
2020.1
2020.2
Issue ID
1228313
Regression
Yes
TreeView.DefaultStyles.backgroundOdd does not render its texture anymore
How to reproduce:
1. Open attached project "787321_2018.zip"
2. In Editor, open Examples -> Begin-End Vertical usage
3. In "My Empty Window", observe the '22222' background
Expected result: both '11111' and '22222' background is red or one is red other dark red
Actual result: '11111' is red while '22222' has no color
Reproducible with: 2019.3.0b8, 2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Not reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.0b7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected
Resolution Note (2020.2.X):
Closing this as by design since odd background is now a transparent color and this will be deprecated and removed soon.