Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
7.1.7
Issue ID
1228356
Regression
No
[Subgraphs] Number of output expressions (0) does not match number of output error
[Issue raised on the forums: https://forum.unity.com/threads/cant-open-graph-due-to-compile-error.823749/#post-5590510]
Repro steps:
1. Import the attached package.
2. Open New VFX
3. Drag the FrequencyRangeParticle subgraph in the VFX
4. Observe console errors:
Note:
- Opening the Subgraph first triggers a slot resync after which the issue no longer reproduces:
Slots have been resynced in Empty Subgraph Operator of type UnityEditor.VFX.VFXSubgraphOperator
UnityEditor.VFX.UI.VFXViewWindow:LoadResource (UnityEditor.VFX.VisualEffectResource,UnityEngine.VFX.VisualEffect)
VisualEffectAssetEditor:OnOpenVFX (int,int) (at Library/PackageCache/com.unity.visualeffectgraph@7.1.7/Editor/Inspector/VFXAssetEditor.cs:169)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment