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Fixed in 2020.2



Found in



Issue ID




[Camera] NullReferenceException throw on adding the "Scriptable Camera" component



Adding the "Scriptable Camera" component causes the editor to throw NullReferenceException continuously and component properties are not showing in the inspector, refer the attached video.

Steps to repro:
1. Create a new project
2. Hierarchy > Create Empty GameObject
3. Add "Scriptable Camera" component in the Inspector

Actual Result:
NullReferenceException is thrown on adding the "Scriptable Camera" component.

Expected Result:
"Scriptable Camera" component is added without any errors.

Occurring on: 2020.2.0a2, 2020.2.0a1

Note: Scriptable Camera is introduced in 2020.2.0a1

Windows 10 & macOS 10.14

Stack trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.EditorGUI+EnumNamesCache.GetEnumLocalizedGUIContents (UnityEditor.SerializedProperty property) (at <add04920b5a84c6794c0fcbe71769dfc>:0)
UnityEditor.EditorGUI.EnumPopup (UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label) (at <add04920b5a84c6794c0fcbe71769dfc>:0)
UnityEditor.EditorGUI.DefaultPropertyField (UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label) (at <add04920b5a84c6794c0fcbe71769dfc>:0)
UnityEditor.PropertyHandler.OnGUI (UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, System.Boolean includeChildren, UnityEngine.Rect visibleArea) (at <add04920b5a84c6794c0fcbe71769dfc>:0)
UnityEditor.GenericInspector.OnOptimizedInspectorGUI (UnityEngine.Rect contentRect) (at <add04920b5a84c6794c0fcbe71769dfc>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <add04920b5a84c6794c0fcbe71769dfc>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Graphics: Fix ScriptableCamera appearing in the AddComponent's Inspector button (by removal of the ScriptableCamera)

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