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Fixed in N/A
Found in [Package]
[VFX] Sorting issue with multiple viewport
Unexpected sorting when there are multiple camera rendered within the same frame.
Only the last rendered camera use the correct sorting.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Depth is not rendered in a depth-only camera which is set up by a custom script
- The Scene\Game view is grey when two "Universal Additional Camera Data" scripts are attached to the camera
- NullReferenceException error thrown when changing Scenes in Play Mode
- Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
- Crash on Transform::RemoveFromParent when Object.DestroyImmediate() is called on Transform
Oct 13, 2020 08:34
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