Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2019.3
2019.3.0f6
2020.1
2020.2
Issue ID
1224851
Regression
No
[Android][OpenGLES] Reflection probes cause visual issues - Material looks shiny
Steps to reproduce:
1. Open user-supplied project
2. Build and Run on Android
Expected: the Diffuse sphere (Grey one to the left) is not glossy
Actual: the Diffuse sphere is glossy
Reproduced in: 2019.3.4f1, 2020.1.0a26, 2020.2.0a2
Not reproduced in: 2018.4.18f1 (Can't build), 2019.2.21f1 (Can't build)
Note:
Repro on OpenGLES3
Repro on OpenGLES2
No repro on Vulkan
Can't build on iOS so Metal is not tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrollbar in "My Assets" detail window appears compressed/cut off
- Crash on object:runtime_invoke_void__this__ when opening a specific project
- Circle-shaped rendering artefacts visible in Local Volumetric Fog boundaries box in Scene view when Fog Distance is lower than 1
- “Fog Distance” property name and description is unclear in the Inspector window
- Crash with multiple stack traces when using Burst-Compiled Span.Fill()
Add comment