Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2019.3
2019.3.0f6
2020.1
2020.2
Issue ID
1224851
Regression
No
[Android][OpenGLES] Reflection probes cause visual issues - Material looks shiny
Steps to reproduce:
1. Open user-supplied project
2. Build and Run on Android
Expected: the Diffuse sphere (Grey one to the left) is not glossy
Actual: the Diffuse sphere is glossy
Reproduced in: 2019.3.4f1, 2020.1.0a26, 2020.2.0a2
Not reproduced in: 2018.4.18f1 (Can't build), 2019.2.21f1 (Can't build)
Note:
Repro on OpenGLES3
Repro on OpenGLES2
No repro on Vulkan
Can't build on iOS so Metal is not tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A vertical graphical artifact appears on Android Player when clearing Z & Stencil Buffer and running with OpenGLES3 Graphics API
- Player crashes when built with IL2CPP Scripting backend
- TextMeshPro package throws multiple Shader errors when importing TMP Essential Resources
- Package Manager search text field has no validation and leads to Editor freezes
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
Add comment