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TMP_UpdateManager.OnCameraPreCull() is called on game objects when Canva...
How to reproduce: 1. Open attached project ("TMPro-Culling-Repro.zip") 2. Open SampleScene scene 3. Open Profiler window (Window->An... Read more
Editor crashes at DynamicHeapAllocator::Allocate when building project i...
Steps to reproduce: 1. Download 1187834_repro.zip 2. Make sure that HDRP/Lit shader is Included in 'Always Include Ahader' list 2. B... Read more
Crash on memcpy_removs when Entities are created and Play Mode ends
How to reproduce: 1) Open attached project 2) Open SampleScene 3) Enter the Play Mode 4) Leave the Play Mode 5) Quit the Editor 6) O... Read more
[VCS] Version Control window file list does not use same (lexicographic?...
Project window uses lexicographic number aware sorting, so e.g. Foo10 is listed after Foo2. However in Version Control window Foo10 ... Read more
Building in batchmode after deleting a file completes the build successf...
How to reproduce: 1. Open user-submitted project (Empty_Project_removefile) 2. Build the project 3. Close the project and delete the... Read more
Unable to install package from disk when latest Vuforia Engine AR versio...
How to reproduce: 1. Create a new project 2. Download and extract the user's attached 'com.ptc.vuforia.engine.zip' package 3. Select... Read more
Canvas Renderer component is hidden when the "TextMeshPro - Text" GameOb...
How to reproduce: 1. Create a new project and add the TextMeshPro package 2. Create a "TextMeshPro - Text" GameObject via Create > 3... Read more
[Asset Importing] Pulling folder .meta file deletion does not properly d...
How to reproduce: 1. Have two users on the same Git project with at least one empty folder 2. With user 1: delete the folder and com... Read more
Asset hashes vary when transferred between machines
Steps to reproduce: 1. Open QA-supplied project 2. Open Addressables -> Build -> Build Player Content 3. Run The Scene to check the ... Read more
Burst performance is degraded up to 8 times when number of calculations ...
How to reproduce: 1. Open attached project ("BurstPerformance.zip") 2. Open Test Runner 3. Open Performance Test Report 4. In Test R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects