Search Issue Tracker
Fixed in 3.0.0
Votes
0
Found in [Package]
2.0.1
Issue ID
1188483
Regression
No
Canvas Renderer component is hidden when the "TextMeshPro - Text" GameObject is created
How to reproduce:
1. Create a new project and add the TextMeshPro package
2. Create a "TextMeshPro - Text" GameObject via Create > 3D object > TextMeshPro - Text
3. Select the GameObject and observe attached components in the Inspector window
Expected result: the prefab's Canvas Renderer component is not hidden
Actual result: the prefab's Canvas Renderer component is hidden
Reproducible with:
TMP 0.1.2 (2018.4.10f1, 2019.2.8f1, 2019.3.0b6, 2020.1.0a8)
TMP 1.2.2 (2017.4.32f1)
TMP 1.4.1 (2018.4.10f1)
TMP 1.5.0 (2018.4.10f1)
TMP 2.0.1 (2019.2.8f1, 2019.3.0b6, 2020.1.0a8)
Note: creating a prefab from the GameObject and vice versa makes the component visible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project
Add comment