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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.59f1
6000.2.7f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-120583
Regression
No
Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
How to reproduce:
1. Open the attached “IN-115564“ project
2. Open the “Game“ scene
3. Enter Play mode
4. Observe the freeze
Reproducible with: 2023.1.0a1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Reproducible on: MacOS 15.6.1 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested
Note: Also reproducible in Standalone Player
First few lines of the stack trace:
{noformat}0x00007FF8E0D7191E (Unity) DynamicHeapAllocator::InitializeMemoryRegion
0x00007FF8E0D6BE6D (Unity) DynamicHeapAllocator::CreateTLSFBlock
0x00007FF8E0D6A7D5 (Unity) DynamicHeapAllocator::Allocate
0x00007FF8E0D61B8D (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FF8E0D6ADE3 (Unity) MemoryManager::Allocate
0x00007FF8E0D776CE (Unity) malloc_internal{noformat}
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