Search Issue Tracker
Fixed in 2022.3.7f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a23
Votes
0
Found in
2022.2.15f1
2023.1.0b12
2023.2.0a9
Issue ID
UUM-33190
Regression
Yes
"Create Prefab Variant?" dialog is shown when creating a Prefab
How to reproduce:
1. Open the attached project "fbx-prefab-issue_2022-2-8f1.zip"
2. Drag and drop Assets/SampleModel.fbx to the Hierarchy window
3. Drag and drop "SampleModel" from the Hierarchy window to the Project window
Expected results: Prefab is created
Actual results: "Create Prefab Variant?" dialog is shown
Reproducible with: 2022.2.0a10, 2022.2.15f1, 2023.1.0b12, 2023.2.0a9
Not reproducible with: 2020.3.47f1, 2021.3.23f1, 2022.2.0a9
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment