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Fixed
Fixed in 2022.3.10f1, 2023.1.13f1, 2023.2.0b8, 2023.3.0a5
Votes
1
Found in
2022.2.13f1
2023.1.10f1
2023.2.0a8
2023.3.0a1
Issue ID
UUM-33174
Regression
No
[Entities Graphics] RenderPipelineManager.DoRenderLoop_Internal() has slow performance on Android devices
How to reproduce:
1. Open the attached “IN-35920” project
2. In the File → Build Settings check Development Build and Autoconnect Profiler
3. Build And Run the project
4. When the build loads on the device, inspect the Profiler
Expected result: RenderPipelineManager.DoRenderLopp_Internal() should take less than 12ms.
Actual result: RenderPipelineManager.DoRenderLopp_Internal() takes 12ms+.
Reproducible with: 1.0.0-pre.44 (2022.2.13f1, 2023.2.0a8)
Could not test with: 1.0.0-exp.8 (2022.2.13f1, 2023.2.0a8), 1.0.0-pre.65 (2022.2.13f1, 2023.2.0a8) - Errors with custom scripts, 1.0.0-exp.8 (2023.1.0b10), 1.0.0-pre.44 (2023.1.0b10), 1.0.0-pre.65 (2023.1.0b10) - Could not load the project
Built using: macOS 13.2 (Intel)
Reproducible on devices:
VLNQA00520 - Galaxy S22 USA (SM-S901U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00334 - Xiaomi Mi A3 (Mi A3), CPU: Snapdragon 665 SM6125, GPU: Adreno 610, OS: 11
VLNQA00331 - HUAWEI P20 lite (ANE-LX1), CPU: HiSilicon Kirin 659, GPU: Mali-T830, OS: 9
VLNQA00134 - Samsung Galaxy S8 (SM-G950F), CPU: Exynos 9 Octa 8895, GPU: Mali-G71, OS: 9.0.0
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