Search Issue Tracker
Fixed
Fixed in 6000.0.61f1, 6000.2.9f1, 6000.3.0b7, 6000.4.0a3
Votes
22
Found in
6000.0.59f1
6000.2.7f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-120539
Regression
No
Memory usage rises when switching scenes with GRD
Reproduction steps:
1. Open the attached “IN-117955” project
2. Open the Build Profiles window (File > Build Profiles)
3. Enable the “Development Build” option
4. Build and Run the Project
5. Open the Memory Profiler window (Window > Analysis > Memory Profiler)
6. Make sure Memory Profiler is set to capture Local Player
7. Capture a Memory Snapshot
8. Change between Scenes in the Player by pressing the “Space” key
9. Capture a new Memory Snapshot
10. Repeat 8-9 steps
11. Compare capture two captures of the first empty initial-scene
Expected result: Memory usage between two scenes wihtout textures does not increase
Actual result: Memory usage increased between two scene captures of the same scene by ~13MB and appears to be mostly Texture2D
Reproducible with: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Resolution Note (fix version 6000.4.0a3):
Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer.
Resolution Note (fix version 6000.3.0b7):
Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer.
Resolution Note (fix version 6000.2.9f1):
Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer.
Resolution Note (fix version 6000.0.61f1):
Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer.