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Fixed in 2023.2.0a17
Under Consideration for 2022.3.X
Votes
0
Found in
2023.2.0a11
2023.3.0a3
Issue ID
UUM-32933
Regression
No
Motion Vectors are incorrect for terrain mesh when it doesn't use a default transform
URP Motion Vector Pass is outputting incorrect, constant values when Terrain is rendered.
*Reproduction*
- Open a MV test project in URP_Foundation
- Add Terrain to the view
- Position terrain w/ positive X,Y,Z values such as (1, 1, 1)
* Both game view and play mode will render motion vectors based on world space
** likely previous world matrix is provided incorrectly as an identity matrix
!image-2023-04-10-23-15-47-496.png!!image-2023-04-10-23-15-24-228.png!
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Resolution Note (fix version 2023.2.0a17):
Fixed in 2023.2.0a17