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Fixed in 2023.2.0a17

Under Consideration for 2022.3.X

Votes

0

Found in

2023.2.0a11

2023.3.0a3

Issue ID

UUM-32933

Regression

No

Motion Vectors are incorrect for terrain mesh when it doesn't use a default transform

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URP Motion Vector Pass is outputting incorrect, constant values when Terrain is rendered.

*Reproduction*
- Open a MV test project in URP_Foundation
- Add Terrain to the view
- Position terrain w/ positive X,Y,Z values such as (1, 1, 1)

* Both game view and play mode will render motion vectors based on world space
**  likely previous world matrix is provided incorrectly as an identity matrix

!image-2023-04-10-23-15-47-496.png!!image-2023-04-10-23-15-24-228.png!

  1. Resolution Note (fix version 2023.2.0a17):

    Fixed in 2023.2.0a17

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