Search Issue Tracker
Not Reproducible
Not Reproducible in 2023.3.X
Votes
0
Found in
2023.2.0a11
2023.3.0a3
Issue ID
UUM-32933
Regression
No
Motion Vectors are incorrect for terrain mesh when it doesn't use a default transform
URP Motion Vector Pass is outputting incorrect, constant values when Terrain is rendered.
Reproduction
- Open a MV test project in URP_Foundation
- Add Terrain to the view
- Position terrain w/ positive X,Y,Z values such as (1, 1, 1)
- Both game view and play mode will render motion vectors based on world space
** likely previous world matrix is provided incorrectly as an identity matrix
!image-2023-04-10-23-15-47-496.png!!image-2023-04-10-23-15-24-228.png!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Fixed in Unity 6, cannot reproduce for 2022 LTS.
Resolution Note (2023.3.X):
Fixed in Unity 6, cannot reproduce for 2022 LTS.