Search Issue Tracker
Not Reproducible
Votes
0
Found in
2023.2.0a11
2023.3.0a3
Issue ID
UUM-32933
Regression
No
Motion Vectors are incorrect for terrain mesh when it doesn't use a default transform
URP Motion Vector Pass is outputting incorrect, constant values when Terrain is rendered.
Reproduction
- Open a MV test project in URP_Foundation
- Add Terrain to the view
- Position terrain w/ positive X,Y,Z values such as (1, 1, 1)
- Both game view and play mode will render motion vectors based on world space
** likely previous world matrix is provided incorrectly as an identity matrix
!image-2023-04-10-23-15-47-496.png!!image-2023-04-10-23-15-24-228.png!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Fixed in Unity 6, cannot reproduce for 2022 LTS.