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[Accelerator] -EnableCacheServer command line argument does not properly...
Reproduction steps:1. Setup a Unity Accelerator2. In the same machine, create a new Unity Project3. In Preferences -> Asset Pipel... Read more
Empty debug log warning whenever a certain tree prototype asset is loaded
How to reproduce:1. Open the user attached project2. Open the console Expected result: Empty consoleActual result: An empty warning ... Read more
[IL2CPP] Type argument of a generic class instance changes when another ...
Reproduction steps:1. Open attached project "Case_1377927.zip"2. Build and Run the Scene "SampleScene"3. Observe the Player.log Expe... Read more
[GPU PLM] Crash due to out of bounds access violation in PowerSampling a...
Tested locally using Windows10 and a Threadripper 3990 ES + RX6800XT GPU using the repro project from the bug: Steps to repro:1. Ope... Read more
Particle System causes Game view to lag when used in a URP project
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the Game vi... Read more
Preview window UV Layout fails to display the UVs of Curve Meshes
Reproduction steps:1. Open the project in case 13513532. In the Project window, expand the "Torus-7-4" Import Settings3. Select the ... Read more
[HDRP] Volume debug panel doesn't update automatically
Reproduces on: 2022.1.0a14 + MasterDoes not reproduce on: 2020.3.19f1 + 10.6 Steps to reproduce: 0) Open attached project or simply ... Read more
Only one Canvas is shown on multiple displays when Cameras are disabled
Reproduction steps:1. Open the project "1377628.zip"2. Build And Run Expected result: two monitors show different color cubesActual ... Read more
A large .fbx file is imported everytime when Unity is launched
How to reproduce:1. Open the attached project "HDRP_fbx.zip"2. Close the attached project3. Open the attached project again Expected... Read more
[HDRP] Selecting anything in Rendering Debugger collapse UI sections
Version tested: 2022.1.0a14Steps to reproduce: 0) Simply open Rendering Debugger -> Light1) Expand Show Light By Type or Exposure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used