Search Issue Tracker

Fixed in 2020.1.X

Fixed in 2019.3.X

Votes

0

Found in

2019.1.0a9

2019.2

2019.3

2019.3.0f3

2020.1

Issue ID

1206115

Regression

Yes

Audio Source Spatial Blend property is ignored when a Rigidbody component is attached to the same game object

Audio

-

Steps to reproduce:
1. Open the attached project (case_1206115_SpatialBlend.zip)
2. Attach a Ridigbody component to "Audio Source" game object
3. Check "Is Kinematic" in the Rigidbody component
4. Enter Play Mode

Expected results: Clicking noise is played at a repeating interval (1 second)
Actual results: Clicking noise is played at random intervals (as a result of the Volume curve under 3D Sound Settings, which shouldn't be applied to 2D audio)

Reproduced in: 2019.1.0a9, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Not reproducible in: 2017.4.36f1, 2018.4.15f1, 2019.1.0a8

  1. Resolution Note (fix version 2019.3):

    Fixed in 2019.3.6f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.