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Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a9
2019.2
2019.3
2019.3.0f3
2020.1
Issue ID
1206115
Regression
Yes
Audio Source Spatial Blend property is ignored when a Rigidbody component is attached to the same game object
Steps to reproduce:
1. Open the attached project (case_1206115_SpatialBlend.zip)
2. Attach a Ridigbody component to "Audio Source" game object
3. Check "Is Kinematic" in the Rigidbody component
4. Enter Play Mode
Expected results: Clicking noise is played at a repeating interval (1 second)
Actual results: Clicking noise is played at random intervals (as a result of the Volume curve under 3D Sound Settings, which shouldn't be applied to 2D audio)
Reproduced in: 2019.1.0a9, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Not reproducible in: 2017.4.36f1, 2018.4.15f1, 2019.1.0a8
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Resolution Note (fix version 2019.3):
Fixed in 2019.3.6f1