Search Issue Tracker
Fixed in 7.1.2
Votes
0
Found in [Package]
7.1.1
Issue ID
1207585
Regression
Yes
[HDRP] Game view overlays Scene view when "Post Process Volume" GameObject is enabled
How to reproduce:
1. Create a new project using HDRP and Unity 2020.1.0a16 - 2020.1.0a17
3. Load "SampleScene"
2. Open Scene view and Game view side by side
Expected result: only Scene view is visible
Actual result: Game view is overlaying Scene view
Reproducible with: HDRP 7.1.1 (2020.1.0a16 - 2020.1.0a17)
Not reproducible with: HDRP 4.10.0-preview (2018.4.15f1), HDRP 7.0.1 (2020.1.0a11), HDRP 7.1.1 (2019.3.0b12, 2020.1.0a15), HDRP 7.1.7 (2019.3.0f4, 2020.1.0a18)
Could not reproduce with: 2017.4.36f1 (No package), HDRP 7.1.1 (2020.1.0a18, due to errors in the project)
Notes: disabling the "Post Process Volume" removes the overlay, reproduced with a new project with the default HDRP "SampleScene", deleting the "Library" folder resolves the issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Resolution Note (fix version 7.1.2):
Fixed in HDRP 7.1.2